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Saturday, October 13, 2012

Introduction to Computer Graphics PPT Slides

Introduction to  Computer Graphics


Description: This course teaches the fundamental mathematics, algorithms, techniques, and programming skills for 2D and 3D graphics. Students will be well prepared to take any of our advanced courses in computer graphics.
This is not a course in the use of graphics software such as Photoshop or Maya. Rather, the course will teach the underpinnings of those programs. Although students will use OpenGL in this course, the focus will be on the underlying mechanisms of OpenGL rather than its sophisticated use.

Textbook: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.4, Fourth Edition 
 Download Slides:

  Date Topic
(Click for slides)

1 9/2 Introduction
2 9/7 Raster Graphics and Color
3 9/9 Image Processing and Sampling
4 9/14 Image Warping, Compositing, and Morphing
5 9/16 3D Rendering
6 9/21 Ray Casting
7 9/23 Local Illumination
8 9/28 Transformations
9 9/30 Viewing, 3D Graphics Pipeline
10 10/5 Clipping
11 10/7 Scan Conversion: Lines, Circles, Fractals
  10/12 Reading Holiday
12 10/14 Exam I (in class)
13 10/19 Scan Conversion II: Polygons
14 10/21 Texture Mapping
15 10/26 Visibility
16 10/28 No class
17 11/2 Programmable Graphics Hardware
18 11/4 Movie Time
19 11/9 Curved Lines
20 11/11 Curved Surfaces
21 11/16 Subdivision Surfaces
22 11/18 Modeling Grab Bag
23 11/23 Project Proposals
  11/25 Thanksgiving
24 11/30 Global Illumination
25 12/2 Animation
26 12/7 Scalable Graphics and/or Review





 


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