Instructor: Marc Pomplun
Textbook: C++ programming with design patterns revealed. By Thomasz Müldner. Addison-Wesley
Download Slides from here
Introduction/Overview | [PDF] [PPT] | |
Hello, C++ World! | Chapter 1 | [PDF] [PPT] |
Presentation and Discussion of Software Project Ideas | [PDF] [PPT] | |
Modeling with UML | Chapter 4 | [PDF] [PPT] |
Project Management and Communication | [PDF] [PPT] | |
Requirements Elicitation and Analysis | [PDF] [PPT] | |
System Design | [PDF] [PPT] | |
Object Design | [PDF] [PPT] | |
C++ and Design Pattern Basics I | Chapter 2 | [PDF] [PPT] |
C++ and Design Pattern Basics II | Chapter 3 | [PDF] [PPT] |
C++ and Design Pattern Basics III | Chapters 3, 4 | [PDF] [PPT] |
C++ and Design Pattern Basics IV | Chapter 4 | [PDF] [PPT] |
C++ and Design Pattern Basics V | Chapter 5 | [PDF] [PPT] |
Building GUIs in C++/Ubuntu | [PDF] [PPT] | |
OpenGL Graphics in C++ | [PDF] [PPT] | |
Testing | [PDF] [PPT] | |
Rationale and Software Configuration Management | [PDF] [PPT] | |
Advanced C++ I | Chapter 7 | [PDF] [PPT] |
Advanced C++ II | Chapters 7, 8 | [PDF] [PPT] |
Advanced C++ III | Chapter 8 | [PDF] [PPT] |
Advanced C++ IV | Chapter 8, 9 | |
Advanced C++ V | Chapter 9 |
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